About
A long-term mathematical loot system that rewards effort and attendance, featuring new recruit catch up and bad luck protection.
Example: Observe how a 1.0 priority slot catches up to a 3.0 priority slot at week 14.
When a reserved item drops all players within 1.0 of the player with the highest priority will roll. These priority values are colored green.
If no other player is within 1.0 the player with highest priority, that player receives the reserve uncontested. These priority values are colored blue.
When an item is won the player receives a new reserve at 1.0 priority, unless it was a secured reserve (see below).
When a player’s priority for an item reaches 7.0+ that reserve is considered secured. Secured reserves no longer count against the reserve limit of two (2). Priority increases until the item is won.
Securing a reserve grants a fresh reserve starting at 1.0 priority the following week. A player may have an unlimited number of secured reserves if they continue to have bad luck on drops and/or rolls.
Players do not receive a fresh reserve when winning a secured reserve.
Certain conditions may incur priority buffs or debuffs. Players that come fully prepared to raid or high performing may receive priority buffs. Some specs may receive priority buffs for certain items to encourage healthy itemization and raid progression.
Off-spec reserves get a -2.0 debuff to priority. Extended absences and under-performance may result in temporary priority debuffs.
Whether a reserve is secured is determined before buffs and debuffs. Buffs and debuffs cannot increase priority above 20.0 or reduce it below 0.0.
The first week a player attends a raid (or every player in the case of a new raid) they begin with two (2) reserves: one starting at 3.0 priority and another starting at 1.0 priority.
New raids onboarding onto this system may award bonus secured reserves based on raid tenure.
Reserves are alloted to players, not characters. Players may reserve items for a character other than the one on which they are attending to bolster priority for that character/item.
Raid officers have the final say on loot decisions but should respect priority. Raid officers may give bonus attendance or deduct attendance based on performance.
Assigning more than one reserve to an item does not stack. This should only be done to obtain multiples of an item.
Items without reserves are open roll, MS > OS.